The Great Awakening

Prices

Mundane and magic items, potions and poisons

List of all items available in shops and markets can be found in spreadsheet. Not all the items can be found in all the shops, rules of thumbs is that bigger towns also stock rarer items.

Food, Drink, and Lodging

Warm Clothes

Higher tier clothes will provide better protection to the wearer

Tier I Tier II Tier III
Hat 1 gp 4 gp 10 gp
Gloves 1 gp 4 gp 10 gp
Winter Coat 5 gp 10 gp 20 gp

Custom Potions

Healing

Drinking 10mL from the vial heals player for 1d4 + 1 HP. In single action you can drink any amount of liquid from the vial (anywhere from 10mL to whole vial, in 10mL increments). Passing potion to the other player expends bonus action on your part and reaction on other player’s part.

Poisons

(Price is for single dose)

  1. Asassins Blood (100 gp, Ingested, DC 10 CON, 1d6)
  2. Crawler Mucus (150gp, Contact, Paralyze medium or smaller creature for one minute)
  3. Drow Poison (200gp, Ingested, DC 11 CON, 1d8)
  4. Wyvern Poison (200gp, Ingested, DC 12 CON, 1d8)
  5. Essence of Ether (Liquid Shrooms, 200gp, Contact, Works on large or smaller creatures)
  6. Oil of Taggit (250gp, Ingested, DC 13 CON, 1d12)
  7. Pale Tincture (300gp, Ingested, DC 13 CON, 2d6)
  8. Torpor (350gp, Ingested, DC 14 CON, 2d8)
  9. Black Vein (400gp, Ingested, DC 14 CON, 2d10)
  10. Mother’s Worry (450gp, Ingested, DC 15 CON, 2d12)
  11. Tyrants Mercy (500gp, Ingested, DC 15 CON, 3d8)
  12. Witchbane (550gp, Ingested, DC 16 CON, 3d10)

If you use Ingested potion as an injury potion (get it directly into bloodstream through injury), it becomes more efficient - you can use one dose 5 times.

King under the mountain shop also sells large quantities - you can buy a cauldron of potion for 10x the price. A cauldron contains 20 doses.